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Vasagatan Side

Vasagatan is an Environmental Element in Raft , which contains both the Blueprint: Engine and Blueprint: Steering Wheel , as well as loose Plastic , Scrap , and several Loot Boxes with supplies.

  • 4 Unique Items

Summary [ | ]

The wreck is situated in a small lagoon, located by following the receiver coordinates found in the Radio Tower . Access to the interior of the ship is via the rear under the pool.

The interior is composed of many rooms, most containing supplies. In addition to regular supplies, the player will also find several unique items. The wreck also is home to several Lurkers . The player may also find many notes, which explain the story behind the ship and its wreckage in more detail.

The blueprints for the Engine and Steering Wheel are in the bridge at the top of the ship, access being provided by finding all the quest items. The bridge will also contain a set of Receiver coordinates to Balboa Island .

On top of the bridge, the player will find another Loot Box. In a single player game, it's hard to reach it but on PC the player can jump up easily by locking their game framerate to 30 FPS. In a multiplayer game, it's much easier to reach the Loot Box. One player just needs to jump on the other and then on the roof of the bridge.

As of Chapter 3 there are 11 notes.

Strategy [ | ]

Due to its size and layout nature, it can take a few in-game days to fully explore the wreck. It is recommended to bring supplies to explore the ship:

  • Head Light - The interior of the ship is dark. Head Lights allows the player to see. At least two headlights are recommended, as one may not last long enough to complete exploration.
  • Weapons - There are several Lurkers in the ship. They respawn frequently, on specific locations, while the player is exploring the ship.
  • Water - Lots of food items can be found throughout the ship, and as of chapter 3, drinks are provided. But, it is still recommended for the player to bring their own.
  • Food - Several crates found should contain food, but be sure to bring a small supply in case they are insufficient.

Guide [ | ]

  • Go diving near the back of the ship to find a Mechanical Component .
  • Then, enter the first floor on the back of the ship. In the first room you can find a switch on the wall to turn on the lights and a Crowbar to open the door to a corridor. Proceed through the corridor until you find the bathroom where you can find the Red Key . Follow the corridor to the kitchens where you can find the Gas Tank . Open the door at the end of the corridor with the Red Key and pick up the Bolt Cutter and a Mechanical Component .
  • Go back to the first room in the corridor and open a locker with the Bolt Cutter in which you find the Blue Key . Use the Blue Key to unlock the stairs to the second floor.
  • There, you can find Bullets and a Mechanical Component in the party room and one more Mechanical Component in the pool.
  • Go up two more floors to the fourth floor to pick up a Key Card on the dance floor. Go back down to the third floor and use the Key Card to get into an office where you can find the Green Key . You can find a Mechanical Component and a Four Digit Code on the same floor.
  • Find the stairs to the fifth floor and unlock the door with the Green Key . On the bed you can find a Lighter .
  • Go back to the second floor, follow the corridor, enter cabin 3 and open the safe there with the Four Digit Code to get the Electrical Wires . In the last room of this corridor you can find one more Mechanical Component .
  • Now, go back to the first floor to the very last room in the corridor and use five Mechanical Components on one table to build a Car Jack and build a Bomb on a second table with the Electrical Wires , Lighter , Gas Tank and Bullets .
  • Use the Car Jack on the fourth floor to move the cabinet blocking the way to a room.
  • Finally, go up to the sixth floor and place the bomb at the door. Get out of the way so the blast doesn't hurt you and then, enter the bridge. There, you can find two blueprints and the code for the next location Balboa Island .

Unique Items [ | ]

The unique items contained in the wreck are used to progress past locked doors and obstacles, eventually leading to the top.

Bolt Cutter

Trivia [ | ]

  • "Vasagatan" is the street name of Redbeet Interactive 's studio. It is named after a previous king, Gustav I of Sweden (Gustav Vasa), who was the reigning king in the mid 15th century. As such, the street would translate to "Vasa Street" in English.
  • Vasa was also the name of a Swedish warship built between 1626 and 1628. The ship sank after sailing roughly 1,300 m (1,400 yd) into her maiden voyage.

History [ | ]

Vasagatan was added to the game.

Gallery [ | ]

The note leading to Balboa.

The note leading to Balboa.

Vasagatan from above.

Vasagatan from above.

Locations
• • • • • • •
Biomes • •
• • • • • •
• •
• • • •
    Miscellaneous • • • • •
  • 1 Balboa Island
  • 3 Caravan Island

Raft: Vasagatan Walkthrough

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After the Radio Tower, a luxury mega-yacht might not be your first guess when it comes to a destination in Raft , but here we have it. Vasagatan is one of the more opulent solutions to surviving on the ocean that we've seen so far, but when you approach it you'll start to notice that all isn't what it seems.

RELATED: Raft: Pro Tips For Getting Started

The yacht has run aground, and it's up to you to figure out why. The labyrinthian interior is crawling with aggressive rats, so before you embark, ensure that you have enough weapons on hand to keep the little beasts at bay.

This is a much tougher area than the Radio Tower. Darker, too, so ensure you have a headlamp equipped and enough food to keep you going. This may take a while.

Moor your raft at the rear of the Vasagatan. There are plenty of resources strewn around the surrounding reef, but ignore those for now unless you need to craft supplies for the trip. You can enter the ship through the rear; there is a platform that leads to a door with an 'Authorized Personnel Only' sign. Head through there and into the bowels of the vessel.

This area is riddled with lurkers, so make sure you always have your weapon equipped. They aren't difficult to dispatch, but they can take you by surprise when entering a room.

Flick the switch you find in the first area, it will turn the light on over a table where there is a note you can pick up; more clues about the suspect captain. There is a crowbar on a nearby table, pick it up and use it to open a door just down the hallway.

This hallway contains several rooms. The first of which contains a locker that requires a bolt cutter to access, and the second requires a blue key . You have neither of these items just yet, so continue down until you get to a bathroom, head inside, and pick up the red key .

Further down the hallway, there are two doors; the one on the right requires the red key to open, and the one on the left has some crafting tables we need to utilise later on. Enter the left-hand room and pick up the gas canister , then open the door opposite with the red key and enter.

In this area, you'll find some bolt cutters and a couple of crafting tables. They both require various pickups from across the yacht. One of the several items you need is in this room, a mechanical part , so ensure you pick that up.

Go back down the hallway, towards the room with the locker. You can now use the bolt cutters on the locker to acquire the blue key. Using the blue key on the last remaining door will enable you to access the rest of the ship.

Head up the stairs and into the bar area. On the bar itself you'll find a bullet, which we'll need to build the contraption downstairs. There is also another mechanical part near the DJ booth. Unlock the exterior doors and make your way outside, where you'll see another mechanical part sitting in the drained swimming pool.

Although unlocking the doors to the exterior of the ship isn't vital to your task ahead, it gives you a shortcut back into the ship should you choose to head back to your raft for any reason. Instead of using the stairs inside, you can just jump up the outside of the ship to whichever floor you like — barring the bridge, of course.

Go back to the bar area and make your way up the stairs to the next floor. There is a room at the end of a hallway filled with crates. Enter this room and loot as much as you like — there are a fair amount of resources here, but the thing we need the most is the fourth mechanical part. Pick that up and head back the way you came.

Head up the stairs another time to the third floor, and head along the hall until you reach a food preparation area. The last mechanical part is on the floor next to a locked door. In the centre of the room there is also a note with a four-digit code . The code is used to open a safe in the Captain's Quarters, so go down a floor and head for room number three. The safe contains electrical wires.

Make your way to the stairs again, this time heading to the fourth floor. There looks to be a karaoke dance area in the centre of the room, and a keycard lying there. Pick that up and you're off back downstairs.

On the third floor, there was a door you couldn't open due to the lack of a keycard. You now have that keycard, so open the door and head into the office. Pick up the green key from the desk.

Back up you go, now to the fifth floor. There is a door that requires the green key. This area is a rather large bedroom, and if you head towards the window there is a bed with a lighter you'll need to acquire.

All the way back down to the bowels of the vessel again with you. The room with the two workbenches is now useful. Interact with them both; you'll be able to build a car jack and a bomb .

Head up to the fourth floor, and you'll notice that a door is blocked by a rather large object. You're now about to move that object with the aid of the car jack. Entering this room gives you access to the staircase that leads you all the way to the bridge of the ship.

The door to the bridge is blocked, and can only be unblocked by an explosive device of some sort. Luckily for you, there's now a bomb in your inventory after that treasure hunt. Pop that bad boy on the door and take cover. It comes as a surprise to nobody that if you stand next to the bomb as it goes off you'll be damaged, so keep that in mind.

The bridge itself contains two very important blueprints for your journey ahead; the engine and the steering wheel. It also has a note with the coordinates for your next destination — Balboa Island.

The engine and steering wheel are vital for getting to the story areas ahead of you. After you've looted the story items from Vasagatan, it's worth giving the ship another once-over, hoovering up all the resources you may have missed. You're starting to craft more advanced items now, so simply picking up planks and plastic from the ocean soon won't be enough.

To craft yourself an engine for your raft, you'll need:

  • 5 Metal Ingot
  • 1 Circuit Board

And for the steering wheel:

  • 4 Metal Ingot
  • 2 Bolt or 2 Hinge

It's important to note that while the engine has to be in contact with the water (obviously), the steering wheel can be placed anywhere on your raft and still be functional. It's advised to place it in view of your receiver , as you'll want to be able to direct your raft and see the direction in which you should be heading at the same time.

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Raft: Vasagatan Walkthrough

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The Vasagatan is a derelict ship that Raft players will find after visiting the Radio Tower. The first story location is already ominous, but the Vasagatan is where Raft 's story really starts to get complicated.

Finding the Vasagatan is a simple matter of finding the four-digit code at the top of the Radio Tower and then plugging it into the receiver. At that point, the radar will show a second blue dot, and players can use their sail to head straight there. What they'll find is a large ship surrounded by rocks on all sides.

RELATED: Hidden Secrets Many Still Haven’t Found In Raft

Preparations

The first thing players should do is ready themselves for a dangerous mission. The Vasagatan is dark, and so players should build and wear a head lamp (the blueprints for this item are in the Radio Tower). In fact, they may need two depending on how long their exploration lasts. Players should also keep in mind that the head lamp will constantly lose durability as long as it's in a worn item slot. A large backpack can also help by letting players take fewer trips.

Another thing players will need is a metal spear or two. The ship is full of large, aggressive rats called lurkers , and they're hard to avoid. The way lurkers attack is by lunging forward, so the best way to fight them is to dodge back, run up to stab them, dodge back, and repeat.

Exploration efforts can also take some time, so players may want to bring along food and water . However, both fruit drinks and cooked food appear in crates on the ship, so players shouldn't have to pack much.

Finally, the lagoon surrounding the Vasagatan is full of valuable items like clay and sand and especially metal scrap. Before exploring the ship, players should harvest as much as they can from the reefs and rocks below. There's even a mechanical part on the rocks that will come in handy later.

The Lower Deck

The way into the Vasagatan is through the back, which is the side of the ship players should be approaching from. Simply anchor the raft just outside the rocks and swim across to the landing area .

Players will find themselves in a dark engine room full of scrap metal. A circuit breaker on the right will turn on a single overhead light and highlight the first note players can pick up, but to see anything else a head lamp is necessary. This room also contains a crowbar, a special item that doesn't take up an inventory slot and allows players to pry open the door that leads further into the ship. Sadly, the crowbar (and other special items) are one-use only. Players can see which special items they currently have in their notebook.

Past the door is a hallway, and the first door in the hallway leads to the crew quarters. Here players will find a locker that asks for a bolt cutter. This is also where the first lurker is hiding, so have the spear ready .

The second door is a stairwell, but it's locked and needs a blue key. The third door is a bathroom that contains a red key. The fourth door leads to a kitchen, and in the kitchen is the second note, a gas tank, and a crate.

Finally, the fifth door needs the red key to open and leads to a workshop. Here players will find one mechanical part, two projects that need several special items to complete, the third note, and a pair of bolt cutters. The bolt cutters will open the locker in the crew quarters, and inside the locker is the blue key and the fourth note. At this point, players may want to head back to drop off all the plastic and metal scrap they've collected .

The Guest Decks

The stairs open onto a recreation area, and to the left players can enter a bar with a mechanical part, a set of bullets, and a note. Behind the bar is a pool with another mechanical part at the bottom. There are also a set of stairs around the side that lead up to the third deck.

Back inside, players can explore a series of guest cabins. The first is mostly empty, the second has the sixth note, and the third has a safe that needs a four-digit code. The last door on this deck leads to a cargo area with a crate.

The third deck features a balcony in the back, a door locked with a keycard, and a foredeck area with another crate. There's also a cafeteria with a crate, a mechanical part, note seven, and the four-digit code for the safe. This safe contains note eight and a set of electrical wires. By this point, players should have enough mechanical parts to go back to the workshop and create a car jack .

The Upper Decks

While it's possible to skip some of the floors by climbing up the exterior, by this point all the doors to the interior are locked from the inside and so the internal staircases are the only ways up.

Players can reach the fourth deck by using a set of stairs in the balcony area. This deck has a recreation area with a dance floor, and on the dance floor is a keycard. Players can also use the car jack to move a heavy metal box and access a guest room that contains two crates and the ninth note. Using the keycard, players can access Olof's office and get the green key.

Another set of stairs leads to a small observation area with a crate and a door that needs the green key. This key opens Olof's personal quarters, which hold a crate, note ten, and a lighter.

The top floor is the bridge, but to open the door players will need to build a bomb . Luckily, they should have all the parts they need by this point, so simply go down to the workshop, build it, return to the bridge door, and then set it off. The bridge contains two crates, two very useful blueprints, and the final note which provides the code for the third story island.

Raft is available now on PC.

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Raft: Vasagatan Walkthrough - Everything you Need to Know About the Cruise Ship

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German English

In our guide to the survival game Raft we will show you how to reach Vasagatan and how to find all the treasures and information. For this, you have to complete some tasks on the 6 floors that we will guide you through step by step.

This is Vasagatan in Raft and this is how you solve the puzzles

To get to Vasagatan, Raft's second story objective, you need the code found on the "People" note in room E-1 at the top of the radio tower. Vasagatan is not an island but a stranded cruise ship.

You should know this beforehand: On Vasagatan, not only a lot of loot awaits you, but also combative enemies who want to get at you. Before entering the ship, you should maximize your health, water, and food so that you don't run out all at once in a fight. In order to be able to defend yourself against the enemies inside the ship and to survive the adventure, you should carry the following items and weapons with you:

But don't forget to leave enough space in your inventory for new loot. If your inventory is too full during the adventure, you can always go back to your raft and put your loot there.

These are your tasks on the floors

You can complete some missions only after completing a task on another floor. Just follow our guide. We have an overview of the tasks per floor for you here:

  • Eliminate Lurkers
  • Find the bolt cutters
  • Gather resources for the workbenches
  • Open the locker
  • Craft the items at the workbenches
  • Gather resources for the workbenches on the 1st floor
  • Open the captain's quarters safe with the code from the 3rd floor
  • Find the 4-digit code for the safe in the Captain's Quarters on the 2nd floor
  • Find the stairs to the 4th floor
  • Find the green key using the keycard from the 4th floor
  • Find the key card for the room on the 3rd floor
  • Find the stairs to the 5th floor
  • Find the box by the bed
  • Blow up the door to the bridge
  • Find blueprints and code for Balboa Island

raft game yacht

RAFT: Vasagatan - The 1st Floor

Anchor your raft at the back of the ship and enter via it. Go through the door that says "Authorized Personnel only". Follow the tunnel and pull the lever on your right that turns on a light above the table, which will give you a note. Gather the rest of the loot in this room and get the crowbar, which you can find on the table with the red lamp. You can now use this to break open the closed door, which is also labeled "Authorized Personnel only".

kill lurkers

Go through the door into the hallway where you will hear noises behind another door on the left. Behind this door your first opponent on this ship is waiting, a giant rat known as "Lurker". Now grab your spear or bow to finish them off.

How to defeat the Lurker: Once you have equipped your spear or bow, open the door and wait for the Lurker to jump at you. Then run forward and jab with the spear, or shoot an arrow at him. Walk back and wait for him to try to jump you again and repeat this method until the lurker is finished.

find bolt cutters

In the room where you defeated the lurker, to the left of the front door is a red locker with a padlock that you can open with bolt cutters. which you will get now.

Back in the hallway, you notice that the next door leads to the stairs, but you need a blue key to open it. Therefore, first of all, go further until you see a bathroom on the right side, in which you will find a red key and scrap metal. When you exit the bathroom keep right and keep following the hallway to a dead end with two doors, one of which requires the red key. But go through the other door first.

Now you are in the kitchen where you will find another note and a gas canister which you collect. Now you can open the door that requires the red key and go inside the room. Run across the room to the other side where you will find the bolt cutter and another note.

There are also two workbenches in the left end of the room for which you need the following items:

raft game yacht

On a shelf, in an open closet, you can find one of the mechanical parts already in this room. Collect it and any other loot you need.

Open Locker

Go back to the room where you killed the lurker. Here you can now go to the red locker with the lock and break it open with the bolt cutters. In the locker you will find the blue key to the stairs and another note.

RAFT: Vasagatan: The 2nd floor

Go through the hallway to the door that you need to open with the blue key to get to the stairs and open them with the blue key you just got. The stairs now let you get to the upper floors of the ship, where you will now also face Lurker in open areas, best have your bow or spear ready.

Head up the stairs to the second floor where you will find yourself in a room with pool tables but also hear the sounds of lurkers located here. Turn left toward a door with a green exit sign hanging above it, showing a person, a down arrow, and a door. Go through the door into the bar behind it. On the bar counter you will find the ball and another note that you collect.

raft game yacht

Go down the hall to the room marked "1" where you will find plastic in the bathroom. Leave this and turn left. Go to the end of the hallway where you turn left again. You should now see a half-open door with a Lucky Cat stature. Unfortunately, you can't pick up the statue, so you go to the room marked "2".

In room "2" you will find another piece of plastic in the bathroom, as well as a cassette that is on the desk and contains a note.

Exit the room and turn left where you will find the captain's cabin numbered "3". Inside you will encounter a lurker that you must defeat. You will also find a safe that you can open with a four-digit code that you only have to find on the 3rd floor. Now exit the room and turn left to the door at the end of the hallway.

This is the last room on the second floor where you'll find some crates, plastic, junk, some food in a cooler, as well as the fourth mechanical part. Then go back to the stairs that took you to the second floor.

raft game yacht

RAFT: Vasagatan: The 3rd floor

Go back to the stairs that took you to the second floor. Next to it is the staircase that will take you to the third floor. There are already aggressive Lurkers waiting for you here, so grab your chosen weapon and defeat them.

Once you've killed all the lurkers, open both doors with green exit signs, but you don't have to go out through them. Now follow the hallway that is behind the stairs. On the left is a door that will also take you outside. On the right is a room for which you need a key card first. So go down the hall into the dining room, on whose serving tables you will find a box of food. To the left of that you'll find a supply cupboard, in front of which you'll find the fifth and final mechanical piece on the floor.

Now turn to the round table in the room where you will find a piece of plastic, the four-digit code (opens the safe in the captain's quarters) and a note.

Now open the exit door on the opposite side of the room and go through it outside to the helipad where you will find various loot. Gather what you need and go back into the room and leave it. Follow the hallway and go left, then left again and you will find the stairs that lead to the fourth floor.

RAFT: Vasagatan: The 4th floor

Again, you will be greeted by lurkers, which you must kill again. Then go back to the stairs and look to the right. There you will see a room that has a raised dance platform where you will find a key card. On a serving table, on the left side, you can also grab a piece of scrap metal.

raft game yacht

You have here again several exit doors that you can open. Take a look to see if there's anything outside and then go back inside, back to the stairs.

Face the stairs and take the left hallway where you will see a door blocked by a black fridge. To move this you need a jack, which you have to find first.

RAFT: Vasgatan: Back to the 3rd floor

Go back to the third floor and have your gun ready as lurkers can respawn. Eliminate all the lurkers and go to the door that you can only open with the keycard. Open it and go into the office-like room. On a desk you will find a green key that you collect.

Now go back to the stairs that lead to the fourth floor and go up them. Turn left at the top and follow the hallway. Turn left again and you have found the stairs to the fifth floor.

RAFT: Vasagatan: The 5th floor

Climb the stairs to the fifth floor and turn left where you will find a crate with supplies. On the opposite side of the crate is a door that can be opened with the green key. Open this up and have your weapon ready as there is a lurker in this room that you will take out. In this room there are again doors that take you outside.

If you were outside, go back inside and head towards the bookshelves you'll pass and end up in front of a bed. There is a lighter and a cassette on the bed, and a box on the floor next to it. Collect everything and go back to the second floor.

raft game yacht

RAFT: Vasagatan: Back to the 2nd floor

Back on the second floor, go to the captain's quarters and take out the lurker if it respawned. You can use the code you got from the third floor to open the safe. Inside you will find electrical wires and another note.

Once you've collected everything, it's time to return to the first floor.

RAFT: Vasagatan: Back to the 1st floor

When you reach the first floor, go into the room where the two workbenches are. Now that you have all the resources you need, you can go to the left workbench to make a bomb and the right workbench to make a jack.

Once you've made everything, go back to the fourth floor, where the fridge is blocking the door. Watch out for respawned lurkers as you head there

RAFT: Vasagatan: Back to the 4th floor

When you get to the fridge, you can now use the jack to push it aside and open the door.

In this room you'll see a desk with a note on it and a box of supplies underneath it. Once you've looted everything, head left into the bathroom where you'll find a box of food. Exit the room and go around left, then left again and take the stairs that lead to the bridge on the sixth floor.

RAFT: Vasagatan: The 6th floor

When you reach the sixth floor, place the bomb on the bridge door and go down the stairs to avoid being hit unnecessarily by the explosion.

raft game yacht

Once you've blasted the door, go inside the bridge where you'll find exit doors on either side that you can open. If you are outside, now go back inside and go to the ship controls. Here you will find the blueprint for a steering wheel, the blueprint for an engine, and a note with the code for Balboa Island . In the room you will also find a food box, a supply box, and other loot.

Once you have collected the last note, you will receive the "Vasagatan Historian" achievement.

raft game yacht

RAFT: Vasagatan: Final Tips

  • Before you leave Vasagatan, you can once again hunt and kill the respawned lurkers to collect raw meat.
  • In the water at Vasagatan you will find 6x mechanical parts, as well as copper and algae. Redesign your raft using the newly acquired blueprints.
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How Clear The Vasagatan Ship In Raft?

The vasagatan is a shipwreck of a yacht in Raft filled with loot and other goodies. But getting there and clearing it is hard. Here's how.

raft vasagatan

The Vasagatan, a looming shipwreck in Raft, holds the key to unlocking the next chapter in your survival journey. This magnificent yacht, now a desolate labyrinth, offers valuable blueprints and mysteries waiting to be discovered.

This guide outlines the depths of the Vasagatan. We’ll detail the steps to reach this enigmatic location, from deciphering cryptic codes to battling lurking dangers. Once inside, you’ll receive a comprehensive walkthrough, guiding you through every room, key item, and hidden secret.

Table of Contents

How to Get to Vasagatan in Raft?

How to enter the ship, first floor of vasagatan in raft, second floor of vasagatan, third floor, fourth floor, top floor of the vasagatan in raft, crafting the bomb and car jack, planting the bomb.

raft game yacht

To unlock Vasagatan, you need to explore the Radio Tower. To get there, turn on the Receiver; you will then receive a four-digit code and sail your way to the Radio Tower.

The code automatically spawns you toward the Radio Tower; you just need to sail with the wind.

While exploring the Radio Station, you will find four notes, two blueprints, and some materials in Raft. Make your way to the top toward the E1 building on the fourth floor. You will find the last note next to a blueprint on the board when you enter the area.

raft vasagatan

This note contains the four-digit code you need to reach Vasagatan. Next, you need to head back to your raft and input the code into your receiver to set sail.

Sail with the wind to Vasagatan. Some players have reported saying the location disappeared from their radar and reappeared in another spot; it happens at times, but you need to let the wind take you there; don’t change the direction of the raft yourself.

raft game yacht

Vasagatan is a crashed yacht with dark hallways and one of the first enemies called Lurkers. Once you reach the location, dive into the water to pick up a mechanical part . From there, you need to start swimming towards the back of the boat and make your way through the first doorway to enter the lower part of the ship.

The yacht is quite large and will take some time to explore. To be fully prepared, I recommend bringing at least one headlight, as most of the rooms will be dark, a spear or a bow and arrow to defend yourself against the lurkers, and a comfortable amount of food and water.

raft vasagatan

Walk inside the lower deck, and you will see a switchboard on your right; hit the breaker to turn on the lights. You next need to grab the crowbar from the second table with a red lamp. You will find a note and some scrap here; you can either pick up the scrap or come back for it later. Now, you need to use the crowbar to open the locked door.

Most doors in this area are locked, so you need to have a crowbar on you to force your way through.

Walk into the unlocked door, and you will be led into a corridor. Now open the first door on your left, and you will encounter your first enemy, the lurker. After taking down the Lurker, continue down the hallway, and you will come across a locker that requires a bolt cutter to open.

raft game yacht

You can return to this later; step outside the corridor and go to the bathroom, where you will find the red key. This will allow you to open a door and access a new room that contains the second note and gas tank. The same key will give you access to another room where you will find your third note, a bolt cutter, and two different crafting stations (which you need to return after exploring the entire area of Vasatagan). Before you leave, grab the second mechanical part from the open closet.

raft vasagatan

Take the bolt cutter and head back to the locked closet in the first room of the corridor to pick up your fourth note and the blue key . Use the key to open the locked door leading you to the stairs.

As you make your way through the cruise ship, take note of the staircase signs, as you’ll be going up and down these a lot.

How to Kill a Lurker?

raft game yacht

Lurkers are a new type of enemy that resemble large rats. They have a straightforward attack pattern, typically lunging toward the player in a straight line as their primary attack. Sometimes, if the player is close enough, the Lurker will also do a low-range swiping attack. Lurkers jump from a fixed distance away, so if you run away from the Lurker, they will chase after you until they are in attack range. Lurkers don’t hurt that much when they hit you, but since many of them are on this boat, try your best not to get hit.

The best way to avoid their attacks is to back up as they wind up their jump. It also helps to sidestep to the left or the right. Be careful of your surroundings, as the boat has some tight spaces, and you may not be able to back up as much as you need to. In this case, rely more on sidestepping to avoid being hit. Lurkers are the most vulnerable when they land, which is the best time to attack them with your spear or bow and arrow. Using a metal spear takes three hits to kill, and if you use a bow and metal arrows, it takes only two hits. I find it a bit faster and more consistent to use a spear.

raft vasagatan

Use the staircase to get to the second floor. Head to the area on the left and open the door to enter the bar. You will find another note lying on the counter next to some bullets , a mechanical part near the sound system. Once you pick these things, head outside to the pool side, where you will find another mechanical part in the pool.

raft game yacht

When you enter the third floor, you will encounter another lurker. Take it down and go past it to the corridor on the right. Enter the hallway, and you will find a mechanical part near the half-opened door, a four-digit code, and a note on the table’s far right corner.

raft vasagatan

The fourth floor will take you to the dance floor of the yacht, where you will find a keycard in one corner. Note that you will encounter two lurkers here; you either need to be fast enough to go past them or kill them.

Take the keycard and head to the third floor to access the locked door. Inside the room, you will find a green key .

raft game yacht

Use the green key to open the locked door, but stay alert, as you will encounter a lurker in there. Go behind the large bookshelf, and you will find a note and lighter on the bed. Pick everything up and head back to the second floor.

When you’re back on the second floor, go past the stairs toward the unexplored area, move forward to the first opened door, and enter the corridor afterward. Use the key to unlock the third room. You will find another lurker here. Use the four-digit code to open the safe and pick up the electrical wires .

raft vasagatan

By this time, you will have the following items:

  • Electrical Wires
  • Mechanical Parts (x5)

If you are short on a mechanical part, enter the last room in the corridor, and you will find a spare part there.

raft game yacht

Once you have all the items, head down to the lower deck to the room where you found the crafting table in the Vasagatan ship in Raft. Use the mechanical parts to craft the car jack and pick it up; it isn’t necessary, but it will help you open the jammed door on the third floor and grab another note .

Next, move to the other table and craft the bomb using the electrical wires, lighter, gas tank, and bullet.

raft vasagatan

Go back upstairs to floor 5 so you can place the bomb near the door that has ‘Bridge’ written above it. Stay clear of the door so the explosion doesn’t hurt you. In this room, you’ll find the blueprints for the steering wheel and the engine and the final note on the Wheel. Congratulations, you now have all the blueprints and the notes from the Vasagatan, including the coordinates for the next story Island in Raft.

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raft game yacht

Raft – The Best Raft Boat Designs to Create Right Now

Image of Slobodan Brkljač

Sharing your architectural talent in the latest version of Sims sure is fun, but have you tried testing your building skills in the middle of the ocean, when your survival is at stake? Building anything is not so challenging when you have materials galore, but you will need to get super creative and resourceful when everything you have is some floatable debris.

If the creative juices aren’t flowing at the moment, you can get inspiration from our guide to the best Raft boat designs to create right now for every stage in the game.

Related: Raft: How to Remove Foundations

The Best Raft Boat Design for Early Game

Raft building

When you start the game, you will be forced to think small. The resources are scarce, and you can’t start any extravagant projects just yet. Think about the priorities—you need food, water, and shelter, and your raft design should match those elementary needs.

Start with a regular square 3×3 base and expand it with a simple one-tile ring with rounded corners. You can leave one side open and place collection nets there. In the center of the base, you can build a roofed structure where you can take cover from the elements. Again, a square base is fine, but it is more practical to build an octagon. Make sure to leave an opening in the wall for access to the nets and add at least one window.

When it comes to interior decorating, you will need a bed, a central light, a water purifier, and a grill. If you can afford it, add a research table and some crop plots with storage units hanging above them to maximize the space. Another good tip for saving some room is to put the grill above the purifier.

The Best Raft Boat Design for Mid-Game

When you get a hold of things and more resources, you can start playing around with more comfortable setups. One practical yet extravagant design on a long thin strip full of collection nets, with a big deck on one side for the living quarters and one more humble deck on the other side for easy access to the ocean. Round the edges by using triangles instead of full blocks to give your creation more shape.

When it comes to the living area, depending on how much building material you have, you can make a multi-tiered structure, connected by a staircase, with a roof or an open area at the top—depending on your taste and resource limitations. The ground floor can be the sleeping area with a lot of storage, and you can set up a nice research area on the top deck, which can also house an animal pen and some crop plots. Use the smaller ground deck to put up an anchor, some water purifiers, and the grill.

The Best Raft Boat Design in Late Game

There are numerous luxury designs for the late game in Raft—some people create proper yachts, but we are going to keep it a bit more realistic. You can build on a rectangular base with rounded corners and then expand it at the front end with a few more rows with triangles to give it that aerodynamic boat look.

Leave some space for collection nets on this level and plan to put two engines on the sides of the base and the stairs to connect two levels. Don’t forget the purifiers and the fuel tank. At this stage, you can connect everything by using pipes and ensure that you have water on the upper level and even use sprinklers.

On the upper level, you can build a cabin for your living quarters any way you like. A good piece of advice is to build with half walls and windows to have a better view of your surroundings. At the front of the deck, you can place crop plots and create some space for your animals.

When you’re done with the technicalities and have a fully functional raft, you can play around with decorations that match your taste and that will make that raft a home.

We hope you have fun with these ideas for building the best boats in Raft. Feel free to share your designs in the comments below and check out more useful guides in our dedicated Raft section here on TouchTapPlay!

raft game yacht

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Hints and Tips on the World

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Raft: Vasagatan Guide

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Vasagatan is the second storyline location in Raft. It can be reached by finding the radio frequency on the Radio Station (the first location) and programming the receiver with that code. Follow the receiver until you reach this abandoned cruise ship…

Vasagatan is a cruise ship which was provisioned badly for a quick getaway from the flooding of the Earth’s continents. The crew have left numerous messages talking about the circumstances under which they left port, and the problems that they faced with food shortages, disease, and rat infestations. All the crew appear to have passed away and the ship is abandoned on a small island.

To explore the ship you should first of all provision yourself with a little food, a lot of water, a headlamp, and a couple of spears to kill the Lurkers. The ship is a maze of locked doors and obstacles to pass. The map below shows the location of each item and what is needed to pass through each door. You should get yourself to the aft of the ship to begin with, at sea-level behind the pool. There is an open door here which gives you access to the hold.

Vasagatan contains a number of objects which you will need to collect to make your way to the control room at the top. Here you will find the blueprints for the Engine and the Steering Wheel, which are important devices to make your raft manoeuvrable enough to reach the next location, Balboa Island. You will also find the radio frequency for Balboa which you can follow.

As well as the necessary components, you will find 13 notes or tapes scattered around the ship. You can view these in your scrapbook.

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Raft: Vasagatan 100% Guide | All Notes & Blueprints

All notes & blueprints location in vasagatan for you, completionist.

Ryan Thama

There are a total of 11 Notes and 2 blueprints to find in Vasagatan, the second location of The Third Chapter. In this guide, we will show you where to find all the Notes and Blueprints for a 100% completion and trophy. Let’s dive in!

Vasagatan 100% Guide | All Notes & Blueprints – Raft

There are 11 Notes and 2 Blueprints that are available for the taking in Vasagatan.

Here are the locations of the Notes and Blueprints:

raft game yacht

Congratulations you just collected all the Notes and Blueprints in Vasagatan, hope this helps!  

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Raft: How To Blast Open the Vasagatan Bridge Door | Bomb Crafting Guide

Unraveling the mysteries of the Vasagatan.

How To Reach The Vasagatan

Completing the vasagatan | building the bomb.

raft game yacht

After reaching the top of the Radio Tower in Raft , you’ll gain a new set of coordinates you can punch in to navigate to a new story location — the wreck of the Vasagatan . The Vasagatan is an abandoned yacht that’s full of mystery. The dimly lit corridors and decks are patrolled by monsters, and to complete this section, you’ll need to reach the bridge. Too bad the door is locked. To get inside, you’ll need to collect all the pieces to create a bomb .

To finish the Vasagatan and inch closer to your next goal, here’s how to blast open the Vasagatan bridge. Navigating the darkness of the Vasagatan isn’t easy — be ready to arm yourself and bring a torch or you’ll get lost quickly. To start building your bomb, check out all the steps in the full guide below.

More Raft guides:

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The Vasagatan is the second story location you can reach after completing The Radio Tower . At the top of the Radio Tower , you’ll find a white board with new coordinates.

  • Input the coordinates found at the top of the Radio Tower into the Receiver + x3 Antennae . A new blue marker location will appear.
  • Navigate to the location to find the Vasagatan.

Reaching the Vasagatan doesn’t require engines or special equipment. A sail should be enough. You’ll also need an anchor to stop your ship outside the wreck.

The wreck of the Vasagatan is large yacht that consists of several floors. There are many rooms guarded by creatures called Lurkers, so be prepared with a weapon to fight the rat-like enemies. You’ll also want to craft a light source to help with exploration. The Head Light is your best bet.

  • What Rewards Are There To Find? : To complete the Vasagatan, you’ll need to breach the locked door to the bridge area. The Vasagatan contains blueprints for the Engine and Steering Wheel — equipment that is 100% required to reach the next island. The bridge is also where you’ll find coordinates to the next location Balboa Island .

Once you’re ready, enter the hull and begin your search. The bridge is located at the top of the ship.

  • How To Enter The Ship : The entrance to the yacht is in the back. You’ll need to access a hole near the engine room. From here, you can leave and explore the rest of the ship.

Enter the ship and search for key items to craft the bomb .

  • Bullet : Level 2 – In the bar on the counter. Easy-to-miss. It is inside a glass bottle.
  • Electrical Wires : Level 2 – In Bedroom #3, inside a safe. To unlock the safe, you need to acquire the 4-Digit Safe Code . The code is located on the upper deck, in the room next to the helipad. Look on the round table.
  • Gas Tank : Level 1 – Located in the kitchen area on a metal counter.
  • Lighter : Level 5 – On the red bed in the upper level bedroom.

Collect all four parts, craft the bomb, and blast your way into the wheelhouse. Now you can collect the blueprints and coordinates for Balboa Island . There is a lot more to explore on the Vasagatan — there are many locked rooms and areas that you can access by collecting key items. Don’t leave until you’ve fully explored! But these are the only items you absolutely can’t leave without.

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  1. Raft

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  2. I Built The BEST YACHT EVER in Raft

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  3. Building An Epic Real Life Yacht In Raft

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  4. Yacht Tutorial

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  5. How to get on top of Vasagatan (yacht) in Raft

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  6. Raft: MILLION DOLLAR YACHT RAFT RACE

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VIDEO

  1. Can a Super YACHT SURVIVE STORM TSUNAMI ? • Floating Sandbox

  2. 101 Raft Tips: #93: The Vasagatan (SPOILERS)

  3. THE ABANDONED YACHT

  4. Raft Build Timelapse: Beginner Yacht

  5. Journey into the Unknown: Exploring the Remains of the Space Raft

  6. Exploring a mega yacht in Raft!

COMMENTS

  1. Vasagatan

    Vasagatan is an Environmental Element in Raft, which contains both the Blueprint: Engine and Blueprint: Steering Wheel, as well as loose Plastic, Scrap, and several Loot Boxes with supplies. The wreck is situated in a small lagoon, located by following the receiver coordinates found in the Radio Tower. Access to the interior of the ship is via the rear under the pool. The interior is composed ...

  2. How To Complete Vasagatan In Raft

    Pick up the green key from the desk. Back up you go, now to the fifth floor. There is a door that requires the green key. This area is a rather large bedroom, and if you head towards the window there is a bed with a lighter you'll need to acquire. All the way back down to the bowels of the vessel again with you.

  3. Raft

    Raft Yacht Guide.In this video I wanted create a walkthrough for the yacht/cruise ship.This is the second area of the story called Vasagatan. I wanted to cov...

  4. How to get on top of Vasagatan (yacht) in Raft

    It IS possible to get to the very top of the yacht (Vasagatan) and get the last crate, with materials and a free scrap hook!As multiple people have mentioned...

  5. Yacht Tutorial

    It's finally doneeeeThis took forever, and I'm soo glad i finally got it done.Buy me a coffee! ☕https://www.buymeacoffee.com/asianashenoneJoin my Patreon for...

  6. Raft Vasagatan Walkthrough

    Boarding the Vasagatan and the First Floor. Anchor your Raft near the rear of the Vasagatan. Go to the rear of the ship and walk through a door that says "Authorized Personnel Only." Head down the tunnel and pull the lever on the right wall to turn a light on above a table.

  7. Raft: Vasagatan Walkthrough

    Finding the Vasagatan is a simple matter of finding the four-digit code at the top of the Radio Tower and then plugging it into the receiver. At that point, the radar will show a second blue dot ...

  8. Raft: Vasagatan Guide

    This is Vasagatan in Raft and this is how you solve the puzzles. To get to Vasagatan, Raft's second story objective, you need the code found on the "People" note in room E-1 at the top of the radio tower. Vasagatan is not an island but a stranded cruise ship. You should know this beforehand: On Vasagatan, not only a lot of loot awaits you, but ...

  9. How Clear The Vasagatan Ship In Raft?

    First Floor of Vasagatan in Raft. Walk inside the lower deck, and you will see a switchboard on your right; hit the breaker to turn on the lights. You next need to grab the crowbar from the second ...

  10. Raft

    The Best Raft Boat Design in Late Game. There are numerous luxury designs for the late game in Raft—some people create proper yachts, but we are going to keep it a bit more realistic. You can build on a rectangular base with rounded corners and then expand it at the front end with a few more rows with triangles to give it that aerodynamic ...

  11. Raft Vasagatan Walkthrough Guide: Code, Tips, Notes ...

    I've made a map to help you find your way and understand better my explanations. There are 11 notes. There are 2 blueprints to find, one for the Engine and one for the Steering Wheel, they are next to the post-it with the coordinates for the next story place in the last room you explore (the bridge). The boat has many locked doors.

  12. Raft: Vasagatan Guide

    Vasagatan is the second storyline location in Raft. It can be reached by finding the radio frequency on the Radio Station (the first location) and programming the receiver with that code. Follow the receiver until you reach this abandoned cruise ship…. Vasagatan is a cruise ship which was provisioned badly for a quick getaway from the ...

  13. Raft: Vasagatan 100% Guide

    There are 11 Notes and 2 Blueprints that are available for the taking in Vasagatan. Here are the locations of the Notes and Blueprints: The 1st Note is inside the ship's back entrance. Enter the ship through the back door, go inside and in the room is the 1st Note on the table with a functioning light, center of the room.

  14. Vasagatan Walkthrough Guide

    How to navigate the yacht / cruise ship and find all the necessary blueprints to survive in Raft. Blueprints for the Engine and Steering Wheel are found at ...

  15. A Basic Guide to Building Yacht/Boat Raft...

    Basic steps per picture: Build your base. Mine pictured is 6 wide and 18 from the far tip to the end (with one added each end for the engines, and a gap for anchor). This can be changed to whatever you want but the width must be even numbers to ensure a point at the tip. Use Wood Roof along the edges of the boat.

  16. Raft: How To Blast Open the Vasagatan Bridge Door

    How To Reach The Vasagatan. The Vasagatan is the second story location you can reach after completing The Radio Tower. At the top of the Radio Tower, you'll find a white board with new ...

  17. Raft

    Use movable boxes (brown with a red line) to reach some places. => Go in the middle of the platform and start bringing boxes to the blue structure that leads to stairs (3 boxes next to 1 box to be able to climb). => Then get another box, climb the structure and the stairs and put the box on the last step of the stairs.

  18. [SPOILER] Some questions about after Vasagatan : r/RaftTheGame

    Go in the cave and collect the dirt, mushrooms and usually a crate or two. I take it there is no screecher. This island is called a large tropical island. Lots of resources available underwater and also pufferfish. If you die or need help getting saved r/RaftRescues. So I finished the island/boat. I immediately made an engine and steering wheel ...

  19. Vasagatan 100% Guide All Notes and Blueprints Locations

    What you need to do to Get Vasagatan 100% Guide All Notes and Blueprints In Raft. A Guide and location for All Notes and Blueprints on Vasagatan In Raft A ea...

  20. Raft

    Collect the [Mechanical Part] on a shelf, the [Bolt Cutter] and a [Note] on a table, then go back to the 1st door in the corridor. = Open the 1st door in the corridor to enter the Staff Room, careful there's a Lurker there. Open the locked locker with the [Bolt Cutter] to find a [Note] and a [Blue Key]. = Open the 2nd door in the corridor with ...

  21. How to get to the crate on top of the cruise ship Vasagatan in Raft

    I noticed there was a box / chest / crate on the top of Vasagatan in Raft and found a secret way to easily get up to it!Just drop your FPS to easily make the...

  22. Raft Walkthrough and Story Guide

    In this Raft Walkthrough and Story Guide, we'll tell you how to progress the story, find new islands, and unlock new objects for your Raft! Raft Walkthrough and Story Guide - Getting Started With the Story. Your journey will begin on a small 2x2 Raft with a Plastic Hook and not much else. You're going to have to get the basics of the game down first -- check out our Starter Guide to get a ...

  23. The Perfect End Game Raft for Chapter 3

    It took a while, but it's finally here. The most overkill, ridiculous raft design yet with all of the new Chapter 3 features (except the smelter, because it'...